Preface: There has been a lot of talk lately about whether or not Test First is Dead.This is a complicated and tangled issue, so I want to simplify many aspects of this debate in this blog post to focus on a single aspect of TDD:
Tuesday, May 27, 2014
What's the impact of how long your tests take?
Preface: There has been a lot of talk lately about whether or not Test First is Dead.This is a complicated and tangled issue, so I want to simplify many aspects of this debate in this blog post to focus on a single aspect of TDD:
Monday, May 19, 2014
Test First vs Test After
This is a complicated and tangled issue, so I want to simplify many aspects of this debate in this blog post to focus on a single aspect of TDD: time.
So for this blog, let's ignore the distinction between unit, integration, acceptance tests. I'll lump them all together into a single box - 'tests'.
Let's focus on the speed aspects of Test First vs Test After.
Test After
To start, we'll look at the time it takes to write code using test after.I'm going to use a lean graph to help map the differences between 'actual work' and 'non-work'. I get paid to write code, not tests, so I'll map code to work and tests to 'non-work'.
"Is it faster to not write the tests?"
In other words, which is true:a) 60 < 60 + X
b) 60 > 60 + X
This is obviously a) 60 < 60 + X regardless of how long or quickly you can write the tests.
This doesn't mean that in the long term it isn't faster to write tests, but it does mean in the short term, if you write tests after, it will always take you longer.
so what about...
Test First
When you have a test before you start it can make it easier for you to write the code. This is because the Tests can aid with Specification & Feedback of the task at hand. This saves some time. Again, we'll assume for this example that it saves me 30 minutes while writing the code."Is it faster to not write the tests?"
In other words, which is true:a) 60 < 30 + X
b) 60 > 30 + X
This is a more difficult question. It depends on how long it took to write the tests (what the value of X is). If X is less than 30 minutes it is faster. If X is longer than 30 minutes it is slower.
This means that the techniques, technologies & fluency of the programmer all affect the result of this equation. So it is not a clear cut answer & it will vary depending on the individual.
Conclusion
For me, it is often quicker to write the test. I have the advantage of years of fluency and tools like approval tests. However, the interesting point to me is while Test After means: writing tests takes more timeTest First means: writing tests may or may not save you time
Wednesday, January 30, 2013
Intention and Indebt
- Use bad names
- Add lines to long methods
- Add an additional If block
- Add more methods to large classes
- Comment out a section of code
- Skip writing tests
- Skip refactoring
- Ignore extracting a common interface
Monday, January 7, 2013
Dependency Injection vs. Dependency Injection Framework
Yesterday, David Heinemeier Hansson wrote a blog: ‘Dependency injection is not a virtue’. There is a lot of things mixed together in this blog, all finally put together with the statement “I'm a Ruby programmer”. I have found this moves people into more of a sports team cheering mindset and does little to help keep conversation rationale and productive.
So let's take a step back, and start to unpack the meaning behind 'dependency injection'
In the article, DHH uses the ruby example of time, saying that
Time.stub(:now) { Time.new(2012, 12, 24) }
article.publish!
assert_equal 24, article.published_at.day
is preferable to
article.publish! Time.new(2012, 12, 24)
assert_equal 24, article.published_at.day
Let’s skip the opinion part of which is preferable, and start by pointing out that both of these actually are examples of dependency injections, albeit via different implementations [Monkey patch vs. parameter passing].
So I wanted to break down the first misconception my experience has shown to be common in the programming community; The confusion between Dependency Injection and Dependency Injection Frameworks.
disclaimer: as each framework is unique, this is a fairly blanket statement I am about to make. It may not apply to your framework.
Dependency Injection (Concept)
Dependency Injection (DI) is a general concept which addresses polymorphism. The idea is that you will have different implementations for things, and you need some way of switching which implementation you use. The programming world needed a label to refer to that concept and chose Dependency Injection. There are many many forms of Dependency Injection, and they offer different pro’s & con’s for different scenarios. Off the top of my head, I can think of quite a few methods for Dependency Injection:
- parameters
- inheritance
- mocks
- byte code manipulation
- Global Variables
- Factory Pattern
- Callbacks
- Inversion of control (IoC)
- Monkey Patching
- Dependency Injection Frameworks
- Reflection
There are many more and as programming evolves many more will be created.
Dependency Injection Framework (Post Compiler DI)
Dependency Injection Frameworks, on the other hand, have seemed to evolved to support a specific type of scenario. Namely
“How do I inject a polymorphic instances after compilation time?”
You might ask, why would I want to do this? There are many answers, the best being Plugins (You do not want to have to recompile your web browser to allow for a plugin to work). There are, of course, many more reasons.
With non-compiled languages, it get’s even weirder to think of “compile time” but the concept is still valid, especially if you are not at the top of the runtime stack.
Dependency Injection Frameworks usually achieve their DI via a combination of factories, reflection and some sort of runtime configuration setup (files and metadata are common).
and they can be a bit of a heavy handed solution if you are using them for DI when you aren’t really concerned about what happens after compilation time.
Was DHH talking about Dependency Injection Frameworks?
It is worth noting the DHH never actually mentions dependency injection frameworks. Although, there is definitely a lot of mention of them is the conversations afterwards. There is a lot more in this article that is worth talking about, but let’s save that for a different blog…
Tuesday, September 25, 2012
Better Carpools with Compossible Cars
Todays random thought is about how to make car pooling better.
The Trouble with Car Pools
This week I have to drive 60 miles to a client down in San Marcos. This is a long drive, I would appreciate both the gas advantages of a car pool, but also the time savings of being able to be productive while driving. However, to do this I need someone near by, who will drive to my house (or vice versa) then drive to my work, and then pick me up. This is a bunch of extra’s and lot’s of little things that if they go wrong will ruin my day. It’s just too much trouble.
but what if it didn’t have to be this way?
Image if our 2 cars could become 1, for a period, then split apart again. Then we could both drive to a common meet up, join up, ride together until we covered the common portion of our trip. spilt apart and not have to worry about getting stuck if one of us needs to stay late at work tonight.
Here’s a diagram of the idea:
The nice thing about this is not only do you get to share the burden of driving, but also gas mileage only goes up slightly with weight. From my short search, doubling your weight (2 cars) would only remove about 10% to your gas mileage. So a 34MPG Smart Car should get about 30 MPG combined with a second car.
Saturday, September 1, 2012
Generic Type Information at Runtime in Java
Here’s how.The bad news: java isn’t going to be changing that anytime soon.The good news: you don’t need to wait for them to do it.
The secret here is to add a method per generic type to expose it’s type. Here’s an example1. Define Useful Generic Base
public interface UsefulMap<In1, Out1> { public Class<In1> getIn1Type(); public Class<Out1> getOut1Type(); }
Now when you implement, you will have to provide the runtime information.2. Implement
public class MyMap implements UsefulMap<Double, String> { @Override public Class<Double> getIn1Type() { return Double.class; } @Override public Class<String> getOut1Type() { return String.class; } }
The nice part is, if you forget or change it, it won’t compile.
public Class<Double> getIn1Type() { return Integer.class; <- Type mismatch: cannot convert from
Class<Integer> to Class<Double>
}
Once you do this, there are a bunch of convenience functions you can write that will make your setup much easier & safer.
For example, you can now write
HadoopJob.Create()
.WithMapper(new MyMapper())
.AndReducer(new MyReducer())
.Start();
Sunday, January 22, 2012
This (new) developers life
Today I discovered the podcast “This Developer’s Life”. It’s a very differently crafted podcast. Very true to the style of "This American Life” that it’s name is borrowed from. It is more in a story telling venue, better production quality, not about API’s or even craftsmanship, but rather “common” themes to lives programmers.
I listened to Episode’s “Play” & “Problems”. They are nice, but it stirred in me an issue that first surfaced last year at Tech Ed South Africa, when I attended a presentation that presented this clip from the Movie “The social network” about being “wired in” and then stated this is the best way to be productive. I remembered nights or days with my headphones on, programming in the zone, but I could NOT remember the last time I actually programmed with headphones. I don’t work that way anymore.
“Play” also described this state, but mentioned that it was hard to get into with programming. They argued that racecars could instantly move you into it, but code was more haphazard about when you’d get into the zone.
“Problems” talked about what I consider to be the opposite effect;Bugs and the frustration and confusion they bring about. They also talked about the lack of satisfaction when the bug is finally found. Techniques to build up success, when to quit or undo.
The Old Me
I remember a time when this felt very familiar. In fact most of my younger years identified heavily with these anecdotes. I use to say “you have to love programming to be able to survive because bugs are so frustrating.” However, this whole thing was more of a nostalgic experience for me. In fact, I found myself shaking my head often, wanting to correct the process. For example, In the “Problems” episode, when they are talking about the bug introduced while programming in Sinatra, all I could think was “use Git Bisect”.
I’m not sure exactly when the changes started and I became proficient enough in my new skills and attained enough discipline that I stopped having these experiences. And I should note that they haven’t stopped completely, I still have relapses sometimes, but they are much much fewer and father apart.
But I do know why I have changed.
The New Me
Nowadays, I am almost constantly in the zone when I’m programming. I rarely fight with a bug for hours, and almost never if it’s an regression bug, in fact 10 minutes is a long time for a regression bug.
I am more disciplined than ever in my code, and part of that is focus, and part of that is small steps building up success.
I also am frequently in a state I would describe as “brain on fire” a state of hyper creativity that makes the old “in the zone” feel a bit stale.
The changes have come from from eXtreme programming. I started on this road almost a decade ago in 2002, and I have to search back to around that time to identify with the concepts and stories in the podcast.
There are many practices in eXtreme programming that contribute to the overall effect, and the combine upon each other to get the full result, but I want to highlight the most useful ones. I’ll do it in order of value for me personally.
Pair Programming
When they talk about the zone, pairing brings that almost instantly. I am amazed at how focused I can be when pairing with someone. Email, twitter, other people… it all fades into the background, and the code pops in front of you. Even if a interruption occurs it is quick & easy to regain that focus.
Learn more about pair programming, here & here.
Test Driven Development (TDD)
A clearly stated problem, constant feedback, and regression about twice every minute! TDD has removed the massive hell that bugs by breaking things into nice little steps, and catching you if you slip. Nowadays when something goes wrong I know about it 30 seconds later, and Ctrl+Z is usually the answer.
“The journey of a Million lines starts with a single Unit Test.”
Learn more about TDD here, here & watch a video demo here.
Incremental & Iterative Development
TDD sort of forces you to do small steps in a iterative fashion with constant feedback, but eXtreme programming doesn’t stop there. It uses this technique with user stories, refactoring, continuous integration, source control, retrospectives and many other practices. It’s extremely powerful. Do something small. No smaller. Now add some more.
How powerful is smaller? Let me show you an example from my own history
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